I finally got some time to talk with
judd_sonofbert this week. It's been a crazy few months for me, but oddly GenCon marks the point where things will finally start slowing down. Now I can get back to work on Giants.
I've recently heard some buzz about the Ashcan Front, and Ashcans in general, and thought I should say something about my expeirence. Take it with a grain of salt, because while I consider Giants a successful "ashcan" I am not publishing the final version yet.
What do I mean by successful ashcan you ask. Well, by my account, the number of ashcans I sold paid for the costs of creating it. Second, I got a fair amount of good feedback; somewhere near ten groups contacted me. Third, everyone that contacted me with feedback said they enjoyed playing the ashcan. They obviously had suggestions, and most answered the questions I listed in the back of the book, but some gave me ideas that I never would have considered on my own.
I saw the Front as an opportunity to get people to be part of my game design, and help me pay for the cost of the materials it would take to get it to them. I don't think anyone there ever tried to "pull the wool over anyones eyes" about what that offer was. Hell, being part of the design process means that you could be the one guy (or girl) that convinces the designer the game is not any good and should be scrapped.
Buying an ashcan is not for the feint of heart. It's a commitment. Well, it's suppose to be. Between you and the designer to TRY and make a game better.
I will certainly miss being at the Ashcan Front this year at GenCon. It was a wonderful expeirence, and I learned quite a lot from each of the other game designers there. But be sure I will proudly wear my Ashcan Front shirt and stop by the booth to talk about the good old days.